Markiplier Fnaf Markiplier Fan Art Five Nights at Freddys

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Five Nights at Freddy's Main Nightmare Fuel Page
Games: Main series: Five Nights at Freddy's, Five Nights at Freddy's 2, Five Nights at Freddy's 3, Five Nights at Freddy'southward 4, 5 Nights at Freddy'due south: Sis Location, Freddy Fazbear's Pizzeria Simulator, Five Nights At Freddys VR Help Wanted, Five Nights at Freddy's: Security Breach | Spin-offs: 5 Nights at Freddy'southward World, Ultimate Custom Nighttime
Books: Five Nights at Freddy'south: The Silver Eyes | Five Nights at Freddy's: The Twisted Ones | Five Nights at Freddy's: Fazbear Frights


https://static.tvtropes.org/pmwiki/pub/images/musicmanvents.jpg

The itsy-bitsy children went out the ventiliation duct,
Down came the spider and took the children out!

With its vast environments, unique and frightening new enemies, and stealth-based gratuitous roam gameplay, V Nights at Freddy's: Security Breach has already promised to add fresh new scares to the franchise's portfolio well earlier its release.


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    Pre-Release

  • One of the offset teaser images showed Glamrock Freddy performing. However, a quick look at the skylight shows Vanny'southward faint silhouette watching the excited audition below. The real creepiness is this wasn't in the originally posted version of the teaser, meaning that someone could miss this pocket-size, piece of cake-to-miss edit to the moving-picture show.
  • The teaser trailer simply reeks of Adult Fright, as it mostly consists of sound of a Faux Affably Evil female vox trying to lure a child out of hiding with every ounce of False Reassurance playing over shots of the Pizzaplex. You tin can hear the poor kid sobbing and hyperventilating in fearfulness. No prizes for figuring out what's going on.

    "Gregory, your friends are worried most y'all. They're here with me, delight come out. Gregory, I may accept lost my temper before, but information technology was just a glitch, information technology won't happen again. Information technology's been such a difficult twenty-four hour period for all of united states. Why don't you come home and we can play a game together? It won't happen over again, it was just a glitch."

    • This teaser also gives us our first await at the new moon animatronic, with it itch around the kitchen shelves with its glowing red eyes and Slasher Smiling on full display. Fifty-fifty from this quick shot, yous can tell this thing is no good.
  • Ane of the earlier trailers has shots of the animatronics, one by one gaining glowing red optics, covered by a mechanical version of Ballora's theme. The whole thing is interspersed with an ominous poem:

    When fright takes hold

    And reality fails

    The phase is set

    And insanity prevails...

  • The new Scottgames website for all your teaser needs seems to be Security Breach Tv, a progressively more than damaged and messed up office the more than teasers that get released. With hidden text everywhere, metallic noises heard every so often, and things so faint, you can hardly tell they're at that place, this place is oozing with murderous intent… So let'south watch some old Fazbear cartoons right here! Some examples of notable site changes:
    • An update between Freddy and Friends Episodes 1 and ii had tentacles fade in and out of the static after waiting a while. It happened so chop-chop that you'd wonder if you were seeing things.
    • The update earlier Episode iv is peculiarly jarring. The desk appears to have been trashed, with the screens damaged. The smaller correct screen in particular is completely cracked with shades of majestic radiating from the fracture. There are besides conspicuous red stains smeared across the desk. The most hopeful estimate is that it'south from the melted Monty popsicle, but it near likely… isn't.
  • Starting September 7th 2021, nosotros were treated to these cartoons, supposedly found in the archives of Fazbear Amusement'due south blitheness studio. And as expected, they are horrifying. Each episode ends with the game'south thumbnail, shown alongside an out of place music box melody (later revealed in the full game to exist the main carte du jour music) that's sure to ship shivers down the spine.
    • Episode 1: The first episode isn't too bad, as it'due south more than of a teaser for things to come. However, at the end, in that location are...some blackness wire looking things slithering across the screen. While nigh people assumed this was just static feedback of some sort, the post-obit videos show that it'due south actually a await at...something hostile. In that location'southward likewise the commencement of numerous glitchy screenshots that only appear for a moment. This i shows us some demonic animatronic creature that makes Blank from 5 Nights at Processed'southward await tame!
    • Episode ii: From the get-get, things seem off. The video quality is a little worse, the whole animation is repeating itself save for the final song, and the whole drawing has an off-putting vibe. And that gets ratcheted upwards to full nightmare fuel, when the Moon/Sun animatronic of a sudden appears in the static sporting ane HELL of a Slasher Smile, followed by its Moon class reaching for the camera at the end with a spine shivering mechanical chuckle!
    • Episode 3: Same animation, fifty-fifty worse quality, with noticeable static everywhere and random audio swings. It's unnerving plenty as is, merely so the catastrophe shot treats us to a glimpse of some kind of animatronic affiliation that seems to exist a horrific fusion between Music Human and Mangle. And information technology looks Large.
    • Episode 4: It's very articulate that the animations are breaking downwards at this indicate, with the show barely beingness visible behind the thick layer of static. The episode does change, showing, instead of a dramatic unmasking, Freddy instead offer Foxy a piece of pizza. This results in Foxy being revealed to have joined the band. A pleasant catastrophe, yeah… until the cartoon ends and in comes VANNY, staring at you, and budgeted the camera with an oddly at-home vocalism simply asking "Are you having fun yet?" Oh, and information technology'southward not just in a creepy monotone… it's in a MACHINE monotone.
  • The Oct 27th "State of Play" trailer, in addition to showing off Visual Effects of Crawly and more gameplay, also reveals some scares:
    • The trailer starts off with the same creepy ticking and grinding sounds, setting an unsettled mood.
    • This trailer officially confirms something that was already heavily implied in previous promotional textile: Gregory, a young kid, is trapped inside the Pizzaplex with no way out. The trailer opens with HandUnit announcing that the building is closing down, with it reopening afterward a week for maintenance. Gregory tries to shout that he's however inside, merely to no avail.
    • We get phonation lines for the Moon/Sun animatronic, which only makes it scarier. Its Sun class starts screaming about 'lights on', shrieking about having warned someone while pulling at its head, before falling off the desk. When we meet it again, it's creeping support in its Moon form. Its grating voice doesn't do it whatever favors.

      "Naughty boy..."

    • This trailer also officially introduces a new, gigantic Music Homo variant, originally teased in Freddy & Friends: On Tour! Episode 3, creeping out of what looks like a circular vent.
    • The same cleaved down Glamrock Chica seen in previous teasers is shown chasing after Gregory. The way the poor animatronic moves is unsettling, almost like a robot version of a Zombie Gait.
    • We likewise get a pretty good showcase of Vanny existence Faux Affably Evil, as the trailer confirms that her skipping across the Pizzaplex while hunting Gregory isn't simply a quick one-off thing seen in the gameplay trailer, only something she does regularly.
    • Finally, the trailer, of course, ends on a Jump Scare. Retrieve those modified dining expanse bots with sharp teeth and glowing optics from a Freeze-Frame Bonus in ''Freddy & Friends: On Tour! Episode 1"? Yes, they're back, and there appears to exist a lot of them. Joy.
  • Some of the released in-game posters and other images have unsettling implications. One features Glamrock Freddy with the caption "Wash Your Paws! Or else". Some other features Freddy's smiling maw with the text 'Never terminate grinning. The customer is ever right." A 3rd ane is in a like vein, with a winking Freddy and 'Call up to grin! We're watching." The subtly threatening nature of these posters makes it more than clear that even without the Virtual Ghost of a Serial Killer and his copycat killer, Fazbear Entertainment is still a hellish place to work, fifty-fifty in a more than glamorous location similar the Pizzaplex.
  • Dawko's interview with Steel Wool revealed something unsettling: you know the sun/moon animatronic? The i with especially creepy pattern choices? The one that switches between a friendly sun variant to a more than menacing moon at nighttime? That one? Information technology's actually a daycare attendant. Equally in, parents exit their children, presumably equally immature every bit toddler-age, in its care, most likely to get to other parts of the Pizzaplex without worry. Even leaving bated information technology attacking Gregory, the fact that Fazbear Entertainment thought that those design choices wouldn't terrify pocket-sized children is in itself uncomfortable.
    • With the game'due south release, this turned out to apply In-Universe also, with one collectible bulletin reporting that a small kid refused to sleep with the lights off afterwards spending time with the attendant.

    The Game

  • Freddy Fazbear'due south Mega PizzaPlex is a sprawling neon-lit paradise, with go-karts, arcades, stage shows, and almost-lifelike animatronics… but and then yous starting time to peek into the design of the mall, and Adult Fear starts to creep in. The fire escapes are blocked off to anyone who isn't a VIP member (an error and so blatant that Freddy has to lodge a formal complaint almost information technology); other emergency exits are either out-of-club or in rooms that need high-level security clearance to get to, and even the animatronic plushes are highly flammable. The place is an OSHA nightmare! This isn't even getting into the animatronics themselves, or what's really happening after hours; this is merely the design of the building itself. Fazbear Amusement better count themselves lucky that nothing'southward happened during operating hours…
  • The opening cinematic, while fun at commencement, ends with Glamrock Freddy suddenly twitching due to a malfunction and and then collapsing on stage. That had to exist a sight for the kids.
    • It was. Co-ordinate to an in-game annotation, the plummet occurred on-stage for a girl's elaborate altogether political party. Another concern is that, correct earlier the collapse, Freddy detected a threat in the crowd of this child's birthday party. Hopefully, the threat alert was also a malfunction and naught bad happened to the birthday daughter.
  • When Freddy start wakes upward after collapsing, he discovers that a kid is hiding inside his tummy hatch. Without his permission. While the stomach hatch is one of your best options in moving around the mall undetected, at that place'south also the fact that one wrong move by Freddy could twist poor Gregory like "a meat pretzel". This fan art shows that information technology wouldn't be a pretty sight.
  • In a subtle mode, in that location's something really feet-inducing nigh the door to the Pizzaplex slowly closing at midnight. The prototype of a smiling, winking Freddy on the door was aptly chosen. Information technology makes information technology experience like the game itself is cruelly mocking you for existence unable to go out in time.
  • Sun is already a creepy nonetheless bizarrely affable animatronic, but so long equally the lights are on, they're relatively harmless and helpful. When they transform into Moon, however, their voice becomes outright demonic, and worse yet, Moon stalks Gregory throughout the Daycare section, seemingly always aware of where Gregory is, even though the entire room is pitch-black, and the merely way of potentially knowing how close Moon is depends on just how loud Moon is speaking.
    • Also, Moon isn't just limited to hanging around Superstar Daycare when the lights are off. They'll traverse outside of it and patrol the rest of the PizzaPlex. All the same, merely enter Glamrock Freddy and problem solved, right? Wrong. Stay in ane identify too long, and Moon will charge at Freddy and forcibly pull him open to get at Gregory anyway, resulting in an immediate death. When Freddy says that the Daycare Attendant will get y'all if you do not get to a recharge station, the Bellboy will get you if you practise not get to a recharge station. It gets even worse at the concluding stretch. Once it's 5:50 AM, Gregory has the chance to get to the exit of the PizzaPlex, but Moon will exist out for the last fourth dimension, and the recharge stations are offline. Either Gregory gets to the exit, or Moon gets to him starting time.
  • Each game so far has unique roars from the bots to go with their cast of animatronics' Jump Scare animations. What is the racket this time? A loftier-pitched scream that sounds vaguely electronically filtered, which makes information technology hard to tell if information technology's the animatronic letting out that horrific noise, or if it'due south Gregory screaming in fear while the bot has him in their grasp.
    • Vanny'due south have on the scream gives it some major distortion to go with her Crimson Eyes, Accept Alarm.
    • After, when encountering the Glamrocks in their more dilapidated and damaged forms, the base scream sounds a lot more than glitched and static-ridden, giving some boosted horror fuel — not only does Gregory have to look at the mangled bots, he has to hear them give electronic malfunction noises every bit they motion in to attack.
    • On that note, it'southward rather odd that at least two of the members, Roxanne and Montgomery, seem to move Gregory toward their mouths to accept a bite out of his face. It actually brings upwardly uncomfortable memories of the Bite of '87…
  • Even though Glamrock Freddy is unambiguously on your side, he has a tendency to hover pretty close past. It can be a frightening experience to forget he's in the room for a minute, then abruptly hear something in the room break into an earth-shaking dart, stop directly behind you and wait for you lot to turn around and encounter a pair of glowing yellowish optics glaring at you from a towering figure framed in shadow.
    • Glamrock Freddy in general staring at you tin can exist unnerving every bit hell for fans of the series who take basically been conditioned to look bad things from his mug being effectually. The glowing optics in low low-cal don't help.
  • When Gregory tells Freddy that he saw a dancing rabbit, Freddy tells him that in that location's no rabbit in the PizzaPlex. Not anymore, at least.
    • This is elaborated on later on. In that location was a Glamrock Bonnie at some point, who was the bassist for the ring similar to OG and Toy Bonnie. And so one twenty-four hours he disappeared after venturing into Monty's Gator Golf, with Monty taking Bonnie's place as the bassist. And it but and so happens that Burntrap (meet below) has a Glamrock endoskeleton. And then, what happened? Did Vanny kill Bonnie and employ him to upgrade Burntrap? Did Monty murder Bonnie to take his spot in the ring? A little fleck of both? And, if information technology'south the second one, was Monty hacked by Vanny by then or was he always evil?
      • In i of the levels that can be found during the golf minigames, you can see Glamrock Freddy thrown in the trash, while Monty, Roxy, and Chica are playing a show on the stage, with a gigantic Monty hologram behind them. Monty might be willing to murder Freddy just so he would be the one in the spotlight. Even if he was hacked by Vanny when (mayhap) murdering Bonnie, information technology doesn't seem similar he was a Dainty Guy beforehand.
  • When Gregory is moving past the rooms through the ventilation shaft, he'due south unable to see anything inside Montgomery Gator's room. Instead, we're able to hear trashing from inside the room. On the exterior, we run across it boarded up and several signs declaring the allure airtight. The lack of data just makes y'all wonder what Monty is doing in his room.
    • We afterward manage to go into Monty'south room and quickly wish we didn't. The whole room is trashed from top to bottom, in that location are claw marks all over the walls, every slice of equipment is broken, and to top things off, we find out that e'er since Monty got his claw upgrade, he's been throwing Unstoppable Rage tantrums in his room; it's lucky no-one'due south snuck into his room during his outbursts, or else…
    • The Claw Upgrade, according to notes found in Parts and Service, was meant to help Monty play bass improve. Yet, since whoever installed these (ostensibly) purely aesthetic upgrades, he'due south been throwing violent tantrums. A simple coincidence, a venting of previous anger, or something more than sinister?
  • When Freddy is kidnapped by Moon in Parts & Service, he is confronted by Vanessa, who knows he's been communicating with Gregory. She decides to go out Freddy there until Parts & Service tin replace his endoskeleton. In other words, Vanessa leaves Freddy to be scooped out. Freddy is, understandably, horrified by this.
    • One thing to note is that, after Freddy has been calm and nerveless most of the time, this is one of the simply times where he loses his sophistication when he screams "Vanessa! Do not leave me similar this!!" He is genuinely distressed and terrified, and he is begging for mercy. Refrigerator Horror kicks in when you lot realize his Adult Fear must be peaking when he realizes he is trapped and restrained while he inadvertently left Gregory completely solitary to fend for himself while being unable to warn him that he's being hunted by Vanessa.
  • Gregory is caught by Vanessa at 1 point note Whether you are close to the loading dock or in the elevator virtually the fire escape, and she proceeds to lock him up in Lost & Found until either his parents or the regime go far to collect him. The monitor she's lecturing him on then morphs into the visage of Vanny, who asks Gregory if he's been having a good time so far. The discarded children's wear on the floor in the middle of the room implies just what happened to the other children who were abducted in the PizzaPlex, and Gregory is locked in the room as Vanny cheerfully arrives to murder him. And right before she comes through the door, she waves at him through the window.
    • Speaking of Vanny, her presentation in this game is beyond terrifying. She merrily skips everywhere she goes while sporting glowing cherry eyes, and wearing a costume reminiscent of Glitchtrap. On top of that, when she draws near, the screen starts distorting more than and more until you're barely able to run across through a dark shutter-like result. Keep in mind that Gregory'southward a regular human child, non an animatronic — how the hell is she doing this to him?
    • If Gregory pulls out the Fazer Blaster when Vanny is pursuing him, she volition immediately first running afterward him. Markiplier discovered this the hard way…
  • The new DJ Music Human animatronic glimpsed and teased in pre-release trailers is as terrifying equally you can imagine. For starters, the guy is HUGE and you first run into him in a sleeping state in the W Arcade. The game requires you to become around his napping form in order to throw a switch to reset the security organisation, after which Gregory turns around and finds the sleeping behemoth is gone. Cue a frantic sequence hunting downward more switches scattered around the place while having to worry about non only the regular animatronic threats, but the colossus that is DJ Music Man, who is now prowling effectually using the massive vents seemingly made just for him to skid through with more than stealth than anything his size has any business possessing. His presence is heralded by loud blaring music and he proves he'south non confined to the vents, as a few times you can grab him stomping effectually the arcade where he positively dwarfs everything, including you.
    • When you lot flip the first of three switches located in the men's room janitor cupboard, the screen violently shakes as if from a massive impact. When you exit the closet and movement towards the bathroom door, DJ Music Man flings it open, stares inside, then attempts to attain in and take hold of Gregory through the doors. His manus lonely takes up the entire superlative of the doorway and you can barely see all of him in frame from Gregory'due south height.
    • The last part of DJ Music Man's run into involves him becoming an Advancing Boss of Doom as he crawls afterwards Gregory. Gregory has to run through a warehouse full of junk and a maze of arcade cabinets to reach the security office, with DJ Music Man steadily advancing behind him while throwing arcade cabinets into his path. The scariest part of all is that DJ Music Human being is never damaged or disabled like the other Glamrock animatronics, pregnant yous merely survive the run across while the colossus himself vanishes into the depths of the Pizzaplex. After the concluding run across, DJ Music Man can exist found dorsum at the Arcade, playing his tunes on his phase and no longer interim hostile.
    • DJ Music Man'south Jump Scare ends with a rapid zoom-in on his oral fissure, implying that he eats Gregory.
  • The miniature Music Man toys that can spawn whenever Gregory enters a vent are pure anxiety, especially with the extra Claustrophobia gene added to the chase every bit you scramble through the cramped, twisting tunnels. Whenever one appears, it is heralded with a close-upwards shot of its creepy, dilapidated face and a Scare Chord, after which it will begin scuttling later Gregory with movements far too reminiscent of a spider, including crawling on the sides/top of the vents (arachnophobes beware). They besides play an Ominous Music Box Melody version of the opening primary theme as they scuttle later on Gregory, slowly but surely gaining on him.
    • Worst of all, at that place is fiddling warning or Foreshadowing given to explain where they come from or why they chase Gregory the way they exercise. The only hint is an easily-missed collectible message where Vanessa reports someone having cleaved the brandish case containing them nether suspicious circumstances, which only adds to the Ambiguous Situation surrounding their natures and origins. Either Vanny under the influence of Afton stole and reprogrammed them to patrol the vents for escapees, or they somehow broke out themselves and now infest the mall.
  • Chica'due south decommissioning is much more violent than the Country of Play trailer made information technology look. Gregory lures her into the compactor with Monty's Mystery Mix. Upon him activating the machine, Chica looks upwards and swivels her caput around, realizing that something'southward upwards. Gregory then pushes her over to buy some time, and, just as she reaches out to grab him, she's crushed horizontally. When she tries to tussle with Gregory some more than, screeching all the while, he kicks off her nib just before she's crushed a 2nd time, this fourth dimension vertically. The camera pays actress attention to the cracks forming across her face up, with her optics bulging and fifty-fifty some visible damage to the steel wall. She then falls down a chute to the garbage disposal, dragging Gregory downwardly with her due to her still having a potent grip on him.
  • The disposal tunnel level where Gregory climbs back up to the main building later on falling down with Chica is one of the nigh decrepit areas of the game, in dissimilarity to the shiny and brilliant mall. Though the threats are minimal, the place gets closer to a typical urban exploration horror setting when you stumble across tunnels and rooms total of garbage and broken S.T.A.F.F bots strewn around, some in pieces and others whole but posed and made up disturbingly like morbid exhibits. Several too sport eerily glowing eyes painted to accept Slasher Smiles and markings reminiscent of The Puppet or even Nightmarionne. Y'all would exist excused for worrying that some of them might just come to life at whatever moment to attack or movement around when Gregory isn't looking. They never exercise, but it doesn't make them any less creepy to be effectually. And worst of all, their presences and appearances are never commented on or explained.
    • While the cleaved bots will never set on Gregory, the underground department has several pits that the player needs to cantankerous via some wooden planks. If they aren't careful plenty, they will autumn into a pit... that will plow out to be full of the damaged bots… and those ones 'will' kill Gregory , with a scream that seems to be way besides like to Nightmarionne'southward.
    • Ane area Gregory can notice while exploring beneath the Pizzaplex is something that can but be described as a cantankerous between a Room Full of Crazy and a kind of doll shrine filled with piles of defaced S.T.A.F.F bot heads sporting the aforementioned glowing eyes and Puppet-like faces. Strewn across the floors and walls are colorful papers which upon closer inspection appear to exist children'southward drawings or at least notes and scribbles fabricated by someone (or somematter) with a childish mind.
    • In another section, you tin can discover a small blocked-off area containing a table and five derelict S.T.A.F.F. bots arranged around it. Look at their colors and the vesture on them. One is colored like Ballora, one like Circus Baby, 1 has a jacket and baseball cap on, 1 is wearing purple, and the fifth is missing its head. Someone made a doll room Afton family.
  • Throughout the game, you see duffel bags containing messages, mostly that provide a bit of worldbuilding, humor or subconscious lore, some beneficial, some spooky. But then you become to a sequence of several progressive messages in Roxy Raceway chronicling a brief story, explaining why the Raceway somehow still only isn't consummate. Every bit the workers tried building a foundation, they discovered that no matter how much concrete they poured, information technology would start cracking, leading them to believe the PizzaPlex had been built on a sinkhole, merely it but gets worse. They soon discovered there was power being diverted from the facility, a massive amount of power, but it was all leading through a series of cables leading, where else, but straight downwards into the very unstable foundation of Roxy Raceway. Finally, afterwards doing some investigating, the squad discovers something: an lift. An old elevator, clearly not part of the PizzaPlex. The terminal message states they'll exist heading down in that location to investigate. Zip is heard from them again. At this bespeak, you know: Something far worse than anything else in the PizzaPlex is lurking just beneath your anxiety.
    • This unknown horror doesn't have to remain unknown, all the same. Information technology takes defeating all iii of the Glamrock Animatronics, meaning you have to take a chance fighting a third one in the postgame no-saving segment, in order to give Freddy all their upgrades. Merely what's hiding down there? Well… Check the section covering the multiple endings below.
  • Afterward you steal Chica and Roxy'southward parts, they look extremely unsettling. Chica has a large hole where her beak used to be, and when she jumpscares you she tin't screech, merely instead she rotates her head 360 degrees, whereas Roxy looks similar she'southward bleeding oil from her sockets when you steal her eyes. The visuals are only half the story, though, because here's where information technology gets complicated: Chica no longer has a voice box with which to speak, and Roxy no longer has vision to rely on. What this translates to is, Chica will no longer requite away her position past speaking, and Roxy tin't exist stunned by either the Faz Camera or the Fazerblaster as that relies on the animatronics' vision. So, the enemy who was once the easiest to proceed track of with how chatty she was yous now won't know is there until you hear her footsteps, meaning she is close enough to see you, and the other will now accuse you in a berserker rage that makes Monty look wearisome and physically cannot be stopped by yous whatsoever longer.
    • Speaking of Monty, he as well has information technology rough when you decommission him, his entire lower half is gone and his unabridged left arm is reduced to just the endoskeleton. In earlier versions of the game, he became the least harmful of the animatronics, but yet doing a death curl towards y'all in his jumpscare animation. Subsequently the Feb 2022 patch came out, his proper AI behavior when not controlled by Burntrap was restored. Now he tin can yet pursue you even without his trunk, crawling faster on his hands than he can run, and he can still practise his jump, making him more than dangerous too.
    • Speaking of jumpscares, broken Monty's and broken Roxy's characteristic the screams of their own voices. Not the high pitched screech normally emitted by whatsoever jumpscare, merely their bodily screams of pain and desperation.
  • The Glamrock Endos encountered in some of the maintenance tunnels are pure Paranoia Fuel. They Can't Move While Existence Watched, something you'll probable but find out after passing your first 1 by without a second thought before turning around to see it primed and in the middle of reaching for you. Information technology gets extremely tense when their numbers begin to multiply and y'all are forced to play a deadly game of "Red Lite, Green Low-cal" with an increasing number of them inside a maze of narrow corridors. And later on on, they begin spawning alongside the other more mobile animatronic threats, making it harder to bargain with them as you lot accept to keep an eye on them while on the run without backing yourself into a corner.
    • Taking Glamrock Freddy in that location also touches on some more existential horror also, as Freddy realizes that this is the identify that he was most likely 'born' in a sense. The questions of if he has always been a Freddy, if at that place are other Glamrock Freddys out there, and what it would even mean for him to be one starts hitting the poor deport one past ane; it's very like shooting fish in a barrel to see the beginnings of a mental breakdown begin to happen to him if Gregory didn't pull him away from his thoughts.
    • Let's add together some other layer of horror here. The Glamrock Endos (who are already the Weeping Angels of the FNAF franchise) take another dark hugger-mugger. When you retrieve the security badge in the Endos' room and plow around to quickly leave the room, you can encounter another cartoon of an Endo holding hands with multiple children. The problem is that the Endo in question has regal bunny ears and a majestic bunny shadow draw around him. A foreshadowing that either Glitchtrap is straight controlling them or that they are infected past the glitch virus. That'southward right, it'southward not simply the Endos chasing yous down in the tunnel, but more directly dearest old William taking matters into his ain easily to terminate yous.
    • And the prior detail in particular ties into what Gregory and Freddy briefly admit and what the Bad Catastrophe unveils: children have been going missing hither over again. Cipher ever explicitly gives details, just...given where William is lurking...and the Endos' abiliy to easily lure a small child into the service tunnels where nobody volition be the wiser...the revelation that Glitchtrap might take been controlling them is bonechilling to consider.
  • A subconscious area of the Pizzaplex is a re-cosmos of Michael'south living room from Sister Location with the TV playing the intro of "Freddy and Friends" on loop. Aside from this being where you play the Retro CDs, in that location'due south a code roofing one of the walls. It was actually decoded using hints from the "Freddy and Friends: On Tour!" teasers. It seems to exist a poem referencing the events of the game in a peculiarly ominous style.

    Break and mend, I congenital the jiff. They chase at present, drawn to life. Non real, however me. And frit and fraught with thought and zest and gest no edgeless woes. Dodge, duck, wink, shoot, crawl, run, crush the evil band. Cry non, try non, do non hold out hope. Your life, your aim will salvage those with soul.

  • Security Breach has Multiple Endings, and, well, they have their moments:
    • Ane catastrophe features Gregory escaping the Pizzaplex without having uncovered any mysteries, merely to autumn comatose in an alleyway with inappreciably any refuge for warmth. The newspaper he uses for a blanket reveals at to the lowest degree ix people accept disappeared in the nearby surface area. The game ends with Vanny'due south shadow looming over him, implying Gregory is Killed Offscreen.
    • One word: disassemble. If Gregory and Glamrock Freddy decide to face Vanny caput-on inside the Fazer Blast Area, she uses a remote to make the security robots violently rip Freddy autonomously in graphic detail before she goes on to attack Gregory. Gregory runs up to her area and uses the remote to make the robots give her the same handling. Proceed in mind Vanny is a flesh-and-blood human being, meaning that her getting ripped to shreds the exact same manner as Glamrock Freddy just did is much more terrifying a concept, masked only by a Shadow Discretion Shot.
    • The true ending delivers the absolute whopper to pinnacle them all. Later on acquiring all three animatronic parts upgrades, you lot venture past a secret tunnel hidden in the corner of Roxy'southward Raceway… And find an quondam lift, one that even Freddy himself doesn't recognize. You take the lift down, then go along through misty catacombs, with more malevolent endoskeletons in mid-structure… and upon arriving at the very terminate, you find a bright neon sign overlooking an entryway: "Freddy Fazbear's Pizza Identify." The entire Pizzaplex was built on acme of the Pizzeria Simulator location. And hidden within the furthest depths of the shadows of the cursed, dilapidated eatery that keeps coming back time and time once more… gauge who's nonetheless here?
      • Worse nevertheless, as you descend into the pizzeria's ruins, Freddy realizes that he recognizes this place, leading to a monologue that is simultaneously awesome and horrifyingly suggestive:

        Freddy: I know this place. I have been here before. She brought me hither. I establish myself for the outset time when I cleared the path. I did not want to, simply I had no choice. Now, I accept a choice. I have inverse. My friends are here. They are so angry...confused... but I tin can protect you. I AM Not ME.

      • Let's get an obvious ane out of the way — the fire wasn't very kind to Springtrap, and he's looking even worse than he was earlier it happened. The Springtrap accommodate, which had been rebuilt and modified for Glitchtrap to transfer into so he'd take a physical body again, looks similar most of it had been burned off revealing raw muscle beneath, some of which has become welded into the endoskeleton, and the rust-covered human caput underneath is now exposed even more than, fully revealing Afton'south rotting jaw.
      • One time he'southward agile, Burntrap slams his nightmare-esque hand onto a TV screen showing Glamrock Freddy… And that's enough to begin the process of trying to have command of him. Yes, Springtrap at present has the previously unseen ability to remotely command animatronics now… presumed to be somehow carried over from his Glitchtrap class.
      • It's not unseen, we saw Glitchtrap have control of Vanny, and the AR game shows he'due south code spread to numerous animatronics, making them hostile. He's the ane controlling Glamrock Freddy's bandmates here. The shocking part is that he carried this ability over to a physical body. Afton's substantially get a full-on monster at this point with hardly any traces of any he had in the place of humanity left. The simply thing left to hint that he was a normal human at one indicate is his human shape, and fifty-fifty that's virtually unrecognizable.
      • Throughout this last setpiece, you need to ward off Glamrock Chica, Roxanne, and Monty aslope Springtrap. The Glamrock animatronics were cleaved enough to have bits taken from them, but not enough to put them out of committee, as they are withal dead-set on catching Gregory, with Monty small enough to fit into vents at present that he's lost his legs. But what makes things specially terrifying is the seemingly inexplicable tentacles (originally teased in the start episode of Freddy & Friends: On Tour!) that outburst in through the walls and vents until you can effigy out a way to get rid of them, or only wait them out. Whether you go defenseless by them or brand information technology out of there, it's afterwards shown that these vest to… whatever the hell this is supposed to be : a gigantic amalgamation of wires and endoskeletons with parts of diverse animatronics on its body (including Funtime Freddy, Circus Baby, the Puppet, Mangle, Chica, and a few others). It's unsaid to be Molten Freddy, who also survived Henry's trap, but it'southward never given a name. The game files only call information technology "Blob", and frankly, it's a pretty authentic description.
      • The true ending adds some other layer of Fridge Horror: Later on defeating Springtrap and escaping the Pizzaplex, we're treated to a similar scene to the one from the 3-star ending, simply with a few noticeable differences. Start, information technology'south fully animated rather than a still image on a comic volume page. Second, Freddy is fully intact rather than but a disembodied caput. 3rd, and probably nearly important, Vanessa isn't in it. This implies she's however out at that place somewhere, still under Glitchtrap'south influence. And since Afton has now survived being burned in what should have killed him not once merely twice, it's a safe bet he'southward withal out in that location too.
  • Previously, if Freddy got hacked by Afton during the final boss, he'd only be a threat if Gregory got close. Nevertheless, later an update, he'll now chase Gregory in club to impale him.

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Source: https://tvtropes.org/pmwiki/pmwiki.php/NightmareFuel/FiveNightsAtFreddysSecurityBreach

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